Blackjack




Introduction

In this project we created a video blackjack machine using AT90S8535. In our previous labs we have gained familiarity with the 8-bit AVR microcontroller and the UART interface to transmit to and receive from a terminal. Our blackjack machine outputs text to the terminal through the UART, and at the same time accepts input from the user through push buttons. The core of our program is a random number generator which uses a 16-bit shift register and a primitive polynomial modulo 2.

Blackjack

Our rules of blackjack in this machine

The player attempts to beat the dealer (the computer) by obtaining a hand total that is equal to or less than 21 so that his/her total is higher than the dealer�s. Each card has the same value as its index except for the aces and the picture cards. All pictures cards are counted as 10, while aces can be counted as 11 or 1, depending on the player�s choice. At the beginning of the game, the player is first dealt two cards in sequence and the dealer receives two cards, one face up and one face down. The player then has the choice to stand (no more card), to hit (wants one more card), or to double down.

Blackjack




Doubling down means the player want to double the amount of his initial bet and receives only one additional card only. After the third card, the player can only stand or hit. This continues until either the player is busted (his/her hand exceeds a total of twenty one) or the player stands. After this, the dealer exposes his first unexposed card and draws card until he/she has a total or 17 or above. The player wins if his hand is not busted and is greater than the dealers.

 

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