You Are Here: Home » AVR ATmega Projects » Game – Entertainment Projects (Page 10)

Frogger Video Game Using Atmel Mega32

Introduction Sound Bite One word: FROGGER!! Why Frogger? We chose Frogger for several reasons. First, we believe that it is an entertaining game, which is complex enough to implement as a project. Second, Frogger allows us to use knowledge that we have acquired in this class about TVs and NTSC signals. Lastly, Frogger brings back fond childhood memories for us, and by recreating this game, we hope that it d ...

Read more

BattleShip Game using Atmel Mega32

Introduction : For our final project, we decided to create the classic game of Battleship that was displayed on a TV and controlled by keypad inputs. We both enjoyed playing the board game when we were young and we occasionally would do battle against each other online while at university. So we thought, why not take what we both love doing and apply it to a final project? So we set forth in creating the ga ...

Read more

TV Minesweeper Using Atmel MEGA 32

Introduction For our final project, we have decided to build a minesweeper game with a microcontroller and a PS/2 mouse to be displayed on the TV. Minesweeper is a famous game that comes with the MS-Windows operating system, and the objective of the game is to determine the location of mines on the board. [caption id="attachment_16181" align="aligncenter" width="600"] TV Minesweeper Using Atmel MEGA 32[/cap ...

Read more

Tetris Video Game

Introduction For our 2003 ECE476 Design Project, we designed a Tetris game that was playable via a 16 button keypad and was displayed on a black and white television at a resolution of 128x100.� The heart of the hardware system consists of the ATMEL Mega32 microcontroller and an STK500 test board.� The game mimics what you would expect of the original Tetris game, where you would advance in level (and incre ...

Read more

Cornell Hockey Using Atmel Mega32

News April 27, 2003 The project is due for us tomorrow, since we have the Monday evening lab slot. We spent a little time in the lab fixing the last few bugs, tweaking a little, and taking some pictures. We have an enclosure for the hardware so it's not just a bare circuit board with connectors streaming out of it. All that remains is to go over this website, and that will be it. Sweet. April 25, 2003 Final ...

Read more

Gray-scale Graphics: Dueling Ships

A 4-bit gray-scale video system demonstrated by a multiplayer game Our project displays a 128-by-96-pixel image in 4-bit gray-scale (16 intensities) by using a memory-map compression scheme. The equivalent uncompressed display would require 6-KB of memory (128 � 96 pixels � 4 bits/pixel = 6,144 bytes), but we manage to achieve this in less than 2-KB of memory for a sparse display. The capabilities of the vi ...

Read more

Tic-Tac-Toe on TV Using Atmel Mega163

Adventures in TV land             The goal of this project was to play a simple game outputted to a television via direct NTSC signal generation into a composite video input of a television.  Obviously, the outputting of material to a television is the most challenging part of this project (and not one to be taken lightly).  Much of the information needed to produce the NTSC signals were derived from http:/ ...

Read more
Scroll to top