Game – Entertainment Projects

gEECShip

Introduction Sound byte For our final project, we are redesigning the classic battleship game to suit the needs of engineers. We are removing the need for communication, but keeping the feel of battleship. So what are we really doing? Instead of having engineers mumble battleship attacks, all communication is handled by two micro controllers, one

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Whack-A-Cap: miniature representation of a popular amusement game

Introduction: Our final project code calls for the implementation of an amusement game often bannered as “Test-Your-Strength” or less accurately (but more commonly) known as “Whack-a-Mole.” Our machine is in essence a miniturized version of what can be found in most theme parks across the world. Its construction involves a spring load plastic cap to

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Eye Snake

Soundbyte If you ever thought you couldn�t control things with your eyes, think again � here�s the game Snake that allows 4 modes of multi-level game play with buttons or with your eyes, using electro-ocular potential. Project Summary While brainstorming for a 476 final project that would be biomedical engineering-related, we stumbled upon the idea

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A Portable Battery-Powered Roguelike Video Game using ATmega32

I. Introduction This project is a portable battery-powered video game based on the 1984 cult classic PC game “Rogue”. I designed a hardware-based roguelike video game because I am a long-time Rogue addict and thought it would be cool to make a portable plug-and-play imitation. The project involved some basic hardware setup, including a Sega

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The Game of Life using ATtiny2313 microcontroller

The reason for making this project is that I was always fascinated by Conways Game of Life. It’s a great demonstration of the fact that simple things with a very simple set of rules can do wonderful things: spawn more of them, modify themselves, do logical operations, even create Turing machines. I suspect much more

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