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A Budget Pachinko Machine Using Atmega644

Pachinko is a game in which a ball drops down through a large quantity of pegs and the objective is to catch that ball in a fixed basket. The concept behind our machine is novel in that it was built using mostly discarded and salvaged parts. We built a pachinko machine because we wanted to play with one and none were around. Not all projects have to further scientific advancements or revolutionize the indus ...

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Quadcopter Using Atmega644

Introduction Many embedded systems use sensors that combine an accelerometer and a gyroscope. Quadcopter is one of the examples of that. Already-built cheap toy-like quadcopters are available on e-bay around at $25~$30, but many hobbyists and avid AVR programmers build their own quadcopters. We thought building our own quadcopter would give us a good opportunity to learn about accelerometers, gyroscopes, wi ...

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Rock Band Vocal Bot Using Atmega644

We have created a device that interprets the NTSC video signal from the video game Rock Band and outputs audio signals via a pair of speakers to simulate a human singer playing the vocalist part. We chose to pursue this project since we were interested in doing a project related to music. We were inspired by the automated Rock Band guitarist from last year's ECE 4760 projects. People criticize Rock Band gui ...

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Ahhhh…BIU! video game Using Atmega1284

Introduction EVERYONE LOVES GAMES! In this project, I built a video game controlled by people’s voice. The game is about jet fighters. People can play the game by themselves or with friends. The system recognize the command by distinguish “ahh” and “Biu”. The fighters shoot a bullet when the players say Biu and rise when people say ahh. If players keep silent, the fighters will be falling. The AT Mega1284 w ...

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Rock-Paper-Scissors Sensor Gloves Using atmega644

For our ECE4760 final design project, we designed and built a two player game system for rock-paper-scissors. Our implementation involved the use of two sensor gloves (one for each player) that tracked bends in the user’s fingers, to determine the symbol put out by each player, as well as hand acceleration, to track the start and end of each game. The game system connected to a computer through the use of a ...

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Ultrasonic Spheroid Levitation Device Using Atmega16

Introduction The goal of this project was to design and build a gaming device capable of levitating a ping pong ball at varying heights based on the proximity of the user to the device, utilizing a multi-tasking kernel on the ATMega16 platform. The project incorporates a fairly complex mechanical system and utilizes many features of the ATmega platform including Analog-to-Digital conversion, SPI communicati ...

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CMOS Camera Rock Paper Scissors Game System Using Atmega644

Introduction We created a rock paper scissors game that utilizes a CMOS camera to determine what hand the human player plays. The player is required to wear a glove that has black tape taped on each finger. When the player plays the hand, the camera captures in the image, and based on the quantity of black pixels present, processes and decides whether the player has played a rock, paper, or scissors. The sy ...

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