Game – Entertainment Projects

Rock-Paper-Scissors Sensor Gloves Using atmega644

For our ECE4760 final design project, we designed and built a two player game system for rock-paper-scissors. Our implementation involved the use of two sensor gloves (one for each player) that tracked bends in the user’s fingers, to determine the symbol put out by each player, as well as hand acceleration, to track the start […]

Rock-Paper-Scissors Sensor Gloves Using atmega644 Read More »

Neural Net Helicopter Using Atmega32

Introduction and High Level Design Our project was to design a two degree-of-freedom stationary helicopter, autonomously controlled by an evolving neural network. A normal helicopter has six degrees of freedom, which makes any form of control exceptionally hard, let alone autonomous control. What our design does is limit the movement of our system to just

Neural Net Helicopter Using Atmega32 Read More »

Battle Tank – A 3d Atmega32 Based Video Game

Introduction Our project is a wireframe 3D video game based on the classic Atari arcade game, Battlezone (Copyright Atari Corp, 1980). For those that have never heard of the game, Battlezone is a game in which the player maneuvers a tank through a flat environment, shooting and destroying enemy tanks while taking advantage of obstacles. 

Battle Tank – A 3d Atmega32 Based Video Game Read More »

LaserSimon – An Innovative Take On An Exciting Game Using Atmega32

Inspiration Our project was first inspired by our shared enjoyment of classic laser tag. We initially started out with a game in mind that entailed playing two player laser tag with remote-controlled helium blimps. Due to a number of logistical issues that came up while in the process of implementing our idea including difficulty providing

LaserSimon – An Innovative Take On An Exciting Game Using Atmega32 Read More »

Scroll to Top