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LaserSimon – An Innovative Take On An Exciting Game Using Atmega32

Inspiration Our project was first inspired by our shared enjoyment of classic laser tag. We initially started out with a game in mind that entailed playing two player laser tag with remote-controlled helium blimps. Due to a number of logistical issues that came up while in the process of implementing our idea including difficulty providing necessary lift and an inability to produce adequate control over the ...

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Wiimote Crane Using Atmega32

I. Introduction We used the Wiimote’s IR tracking capability and Bluetooth to wirelessly control a robotic crane arm.  The Wiimote is a powerful gadget and we wanted to build a new hack with it.  Our crane is composed of three servo motors, one of which is connected to a gripper.  The servos are controlled by PWM signals sent by the Mega32 MCU, and these signals are generated from parsing the received IR da ...

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A portable, color, tilt-controlled video game system Using Atmega32

Introduction The Weeboy is a portable color video game system that is not dependent on stationary displays or external power sources and features novel tilt-based control. Our purpose for designing this project was to demonstrate that a complete portable video game system could be implemented at an affordable price. There currently exists a large community of "homebrew" and DIY video game hobbyists who deve ...

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TouchPad video game Using Atmega32

Content Page 1.               Introduction 1.1       Sound-Bite Our final project recreates Rush Hour as a video game that is played using a touchpad implemented using 2D electric-field (E-field) sensors. 1.2              Motivation Rush Hour appealed to us as one of the better puzzles out there.  Its level of difficulty can range from simple games to hard ones, thus making it suitable for players of most a ...

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Laser Pong Using Atmega32

Wall of Pong is a fast-moving, interactive, laser-based pong game playable on any flat surface. The system uses a digitally controlled laser projection platform to draw a pong ball onto any flat surface. This allows for a large playing area that can be set up almost anywhere. Hand held paddles with embedded sensors are given to each player. The real life paddles increases the interactivity of the game and m ...

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Sound Source Triangulation Game Using Atmega32

Introduction The goal of this project is to determine the time and location of a sound source in all three dimensions (x,y,z) using an economical and easily reproducible setup. To accomplish this goal, we decided to try and triangulate the sound source using a 4 microphone configuration.  We used the Atmel Mega32 microcontroller to detect the sound pulses from the microphones.  The triangulation calculation ...

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MCU/FPGA color video Game Platform Using Atmel Mega32

Overview: A system consisting of an ATMEL MEGA32 chip, Altera FLEX10K FPGA, and a library of source code for the Atmel processor to generate 256-color VGA video signals in real time optimized for game development. Introduction: The Nintendo Entertainment System sports 2 KB of RAM and a 1.79 MHz 8-bit processor. Using an additional video processing chip, it is capable of displaying 48 colors (16 simultaneous ...

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