Game – Entertainment Projects

A portable, color, tilt-controlled video game system Using Atmega32

Introduction The Weeboy is a portable color video game system that is not dependent on stationary displays or external power sources and features novel tilt-based control. Our purpose for designing this project was to demonstrate that a complete portable video game system could be implemented at an affordable price. There currently exists a large community

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TouchPad video game Using Atmega32

Content Page 1.               Introduction 1.1       Sound-Bite Our final project recreates Rush Hour as a video game that is played using a touchpad implemented using 2D electric-field (E-field) sensors. 1.2              Motivation Rush Hour appealed to us as one of the better puzzles out there.  Its level of difficulty can range from simple games to hard ones, thus making

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Sound Source Triangulation Game Using Atmega32

Introduction The goal of this project is to determine the time and location of a sound source in all three dimensions (x,y,z) using an economical and easily reproducible setup. To accomplish this goal, we decided to try and triangulate the sound source using a 4 microphone configuration.  We used the Atmel Mega32 microcontroller to detect

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MCU/FPGA color video Game Platform Using Atmel Mega32

Overview: A system consisting of an ATMEL MEGA32 chip, Altera FLEX10K FPGA, and a library of source code for the Atmel processor to generate 256-color VGA video signals in real time optimized for game development. Introduction: The Nintendo Entertainment System sports 2 KB of RAM and a 1.79 MHz 8-bit processor. Using an additional video

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Dual Control RC Car Using Atmega32

Dual Control R/C Car Using Atmega32

The purpose of this project was to take a traditional remote controlled car and create our own control mechanisms. To control the car, we used a dual-axis accelerometer and LEDs (light emitting diodes) configured as photo-detectors. The control mechanism was selected using a single pole dual throw (spdt) switch was wired in a single pole

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Guitar Synthesizer and Game Using Atmega32

Introduction Compose your own virtual guitar masterpiece or follow along with a preprogrammed classic. No experience needed! We developed a guitar synthesizer with video component inspired by the popular video game Guitar Hero. The original game consisted of only reproducing popular rock and roll songs but we wanted to allow players to be able to

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Nova Strike video game Using Atmega32

Nova Strike video game Using Atmega32

Introduction Nova Strike is a 2D space shooter game implemented with an Atmel ATmega32 microcontroller. The inspiration came from our love of video games and fond memories of playing space shooters on our TI-89 graphing calculators in high school (instead of paying attention in calculus class). Our project is based on the revolutionary arcade game,

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