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Dual Control R/C Car Using Atmega32

The purpose of this project was to take a traditional remote controlled car and create our own control mechanisms. To control the car, we used a dual-axis accelerometer and LEDs (light emitting diodes) configured as photo-detectors. The control mechanism was selected using a single pole dual throw (spdt) switch was wired in a single pole single throw (spst) configuration. The two-axis accelerometer was used ...

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Guitar Synthesizer and Game Using Atmega32

Introduction Compose your own virtual guitar masterpiece or follow along with a preprogrammed classic. No experience needed! We developed a guitar synthesizer with video component inspired by the popular video game Guitar Hero. The original game consisted of only reproducing popular rock and roll songs but we wanted to allow players to be able to create their own music. The game uses direct digital synthesi ...

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Nova Strike video game Using Atmega32

Introduction Nova Strike is a 2D space shooter game implemented with an Atmel ATmega32 microcontroller. The inspiration came from our love of video games and fond memories of playing space shooters on our TI-89 graphing calculators in high school (instead of paying attention in calculus class). [caption id="attachment_17721" align="aligncenter" width="480"] Nova Strike video game Using Atmega32[/caption] Ou ...

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MiniGolf video game with putter Using Atmel Mega32

Our project is creating a miniature golf game, complete with a putter and golf ball to simulate a real putting stroke. We chose to construct a mini golf game because not only is it interesting, but it has a large balance of computer programming as well as hardware design. Looking from the highest level, the project can be divided in two: the programming code, and the remaining hardware peripherals. The proj ...

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Pong2 Using Atmel Mega32

Our final project is a portable, dedicated PONG2 video game unit for use with a home television. Introduction PONG, a video game that simulates a game of Ping-Pong between two players, has a long and pervasive history, and is said to be the first video game ever created. For our final project, we decided to pursue PONG with a twist. We designed and constructed a dual player mode, two-dimensional PONG unit. ...

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Scorched Earth video game using Atmel Mega32

For our design project, we decided to replicate the video game known as Scorched Earth: The Mother of All Games where two tanks fire missiles at one another by adjusting angles and power while adjusting for variable wind. The objective of Scorched Earth is to destroy the enemy tank before your tank is destroyed.  Two tanks are randomly positioned on their respective sides on a randomly chosen terrain.  Thro ...

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Wonderswan Development Cartridge Using Atmel Mega32

Introduction Short Summary This project allows a Wonderswan developer to upload 64 kB of code/data and execute it on real Wonderswan handheld gaming hardware. Long Summary We started by opening up one of our Wonderswan cartridges and identifying the various chips and circuitry found inside. We found the main ROM chip, and guessed that it would follow standard JEDEC pinouts for programmable ROM chips of this ...

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