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The Contender video game using Atmel Mega32

Introduction The pitch "The Contender" is an interacting boxing game in which the player actively participate in the game with real time punching, ducking, dodging, etc. The Description and Motivation This game is a twist of a popular arcade game called "Mocap Boxing", short for Motion Capture Boxing. In this game, the players are asked to hold two boxing gloves and stand in the middle of a motion sensing e ...

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Color Tetris video game using ATMega32

 Color TET Brief DescriptionThe project is a color "Tetris" based game compatible with NTSC TV. Summary and motivationThe project basically utilizes a Mega32 chip, along with a RGB-NTSC converter and a sync generator to produce color on a standard NTSC TV. The code for a "Tetris" type game is then written using the AVR CodeVision C environment. [caption id="attachment_16529" align="aligncenter" width="600"] ...

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Missle Command video game using Atmega32

1. Introduction Brian Smith and Cem Ozkaynak, two Seniors enrolled in ECE 476 at Cornell University, seek to rekindle the mood of impending nuclear annihilation by distant ‘Evil Empires’ through the classic 1980’s video arcade sensation Missile Command. [caption id="attachment_16403" align="aligncenter" width="600"] Missle Command video game using Atmega32[/caption] Given the harmonious state of internation ...

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Super Breakout using Atmel Mega32

Get ready for the next generation of the classic game Breakout which features a standalone device, interactive user control, and new and improved game modes including two player cooperative and competitive modes. Introduction Breakout is a game of speed, skill, and anticipation.  The player will move a simulated paddle in an attempt to prevent a ball from falling below the screen.  The main goal of the play ...

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Inverted Pendulum Balancer Using Atmel Mega32

Introduction The goal of this project was to build and implement an inverted pendulum balancer, in the vertical two dimensional plane, using Proportional-Integral-Derivative (PID) feedback control. [caption id="attachment_16620" align="aligncenter" width="600"] Inverted Pendulum Balancer Using Atmel Mega32[/caption]           The inverted pendulum balancer is a radio controlled car modified by adding a plex ...

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RoboDog using ATMega32

Introduction The project, Robodog?is an autonomous car that follows sound. The car can follow almost any audible sound that human can create by using three onboard microphones. This project was possible because of the fact that the speed of the sound is relatively slow compare to the MCU. We took apart an old remote control car and replaced the internal circuit with our own driving circuit. For the sound de ...

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A Portable Battery-Powered Roguelike Video Game Using Atmel MEGA32

I. Introduction This project is a portable battery-powered video game based on the 1984 cult classic PC game "Rogue". I designed a hardware-based roguelike video game because I am a long-time Rogue addict and thought it would be cool to make a portable plug-and-play imitation. The project involved some basic hardware setup, including a Sega Genesis controller, an ECE476 prototype board, and an Atmel MEGA32 ...

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