atmega32

Dueling Banjos Using Atmega32

Introduction Our project was to create two individual microcontrollers that can play banjo notes cooperatively to play two-part songs using nothing but sound to communicate and synchronize. Humans have had the ability to synchronize musical instruments together to achieve a single, coordinated multi-part song for thousands of years. In our project we attempted to simulate […]

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Intelligent wireless pedometer Using Atmega32

Introduction For our ECE 476 Final Project, we have built an intelligent, wearable pedometer. This wireless pedometer can calculate many useful statistics such as the number of steps a user has taken, the distance and the speed the person has walked/run, as well as the number of calories the person has burned. This information is

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Networked Biometric Authentication Using Atmega32

Introduction: Due to the increasing need for securing data and places, the biometric authentication industry is seeing large market growth.  We decided to build a scalable, small, and efficient device that can be used to secure doorways throughout a complex.  We use a FingerPrint Cards capacitance based fingerprint scanner as our capturing device.  This data

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5x5x5 LED Cube – Orientation Independent 3D Display Using Atmega32

Introduction Our project, in one sentence, is an orientation independent 3D LED display. We were inspired by various videos on youtube of similar cubes but also by the idea of creating an interactive 3-dimensional display. We built a 5x5x5 LED cube display and controller board which interfaced the cube to a Mega32 microcontroller. We can

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High Speed Photography Controller Using Atmega32

The goal of this project was to build a versatile, yet easy to use, sensor-triggered camera controller for high speed photography. Dan Furie (djf35) Scott Linderman (swl28) High Level Design Inspiration Our motivation came from photographs that captured a very small moment in time, such as a water droplet splattering from a faucet or a

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Multi-Player Light Cycle on Color TV Using Atmega32

Introduction: Our project is a two player tilt controlled video game based on the classic Light Cycle arcade game. The purpose of the game is to guide your player through the arena avoiding the boundaries and trails created by you and your opponent. Whichever player causes his or her opponent to crash is victorious. Our

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Gesture-driven Tetris Using Atmega32

Introduction Our project takes a classic video game and adds a twist with a handheld, gesture based controller. IT’S SUPER TERRIFIC AMAZING TETRIS EXTREEEEEEEEEEEME!!!!!!! We decided to undertake this project because the idea of combining the massive coding required for the Tetris game with the elegance of coordinating the processes of a wearable controller made

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Data Acquisition System With Controller Area Network and SD Card Using Atmega32

Introduction This project implements a high speed data acquisition system using Mega32 microcontrollers and a Controller Area Network (CAN). Recording data is essential to testing and developing a racecar. Recording what each sensor is doing can tell an engineering how the car is performing, and most importantly, how to make it faster. A well outfitted

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Automotive On-Board Diagnostics Reader Using Atmega32

Introduction Our project is a hand-held device that is capable of communicating with any vehicle that uses pulse-width modulation (PWM) data-link layer. Such devices are commonly referred to as On-Board Diagnostic scanners. Vehicles that typically fall into this category are Fords made between 1996 and 2007. In our case, we used a 2003 Ford Mustang

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