atmega32

Rocket Inertial Navigation System using Atmega32

Introduction Was that a … projectile? a rocket? an [XXXXX] missile? That was a dynamically controlled parachute guidance system looking for its target. The purpose of this project was to design a dynamically controlled parachute guidance system using an Atmel ATmega32 microcontroller. A set of avionic hardware was built and software programmed in addition to […]

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Battle Tank – A 3d Atmega32 Based Video Game

Introduction Our project is a wireframe 3D video game based on the classic Atari arcade game, Battlezone (Copyright Atari Corp, 1980). For those that have never heard of the game, Battlezone is a game in which the player maneuvers a tank through a flat environment, shooting and destroying enemy tanks while taking advantage of obstacles. 

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LaserSimon – An Innovative Take On An Exciting Game Using Atmega32

Inspiration Our project was first inspired by our shared enjoyment of classic laser tag. We initially started out with a game in mind that entailed playing two player laser tag with remote-controlled helium blimps. Due to a number of logistical issues that came up while in the process of implementing our idea including difficulty providing

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A portable, color, tilt-controlled video game system Using Atmega32

Introduction The Weeboy is a portable color video game system that is not dependent on stationary displays or external power sources and features novel tilt-based control. Our purpose for designing this project was to demonstrate that a complete portable video game system could be implemented at an affordable price. There currently exists a large community

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TouchPad video game Using Atmega32

Content Page 1.               Introduction 1.1       Sound-Bite Our final project recreates Rush Hour as a video game that is played using a touchpad implemented using 2D electric-field (E-field) sensors. 1.2              Motivation Rush Hour appealed to us as one of the better puzzles out there.  Its level of difficulty can range from simple games to hard ones, thus making

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