atmel mega32

Wonderswan Development Cartridge Using Atmel Mega32

Wonderswan Development Cartridge Using Atmel Mega32

Introduction Short Summary This project allows a Wonderswan developer to upload 64 kB of code/data and execute it on real Wonderswan handheld gaming hardware. Long Summary We started by opening up one of our Wonderswan cartridges and identifying the various chips and circuitry found inside. We found the main ROM chip, and guessed that it

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Stationary Helicopter Using Atmel Mega32

Intro Summary Thinking about what a CDE (culminating design experience) should be, we devised a project that combines the microcontroller programming principles learned in ECE 476: Microcontroller Design with the control theory concepts learned in ECE 472: Feedback Control Systems to create an academically viable stationary helicopter. The device consists of a lever with a

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The Contender video game using Atmel Mega32

Introduction The pitch “The Contender” is an interacting boxing game in which the player actively participate in the game with real time punching, ducking, dodging, etc. The Description and Motivation This game is a twist of a popular arcade game called “Mocap Boxing”, short for Motion Capture Boxing. In this game, the players are asked

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Wireless Telemetry using Atmel Mega32

I.Introduction Soundbyte:A Wireless Data Telemetry system that receives acceleration, proximity and external temperature data from a remote vehicle and displays them on an NTSC television screen. The rationale behind this project is to provide the user with information regarding the vehicles acceleration, proximity to other stationary objects, and external temperature. The information gathered would be

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BlindBot usisng Atmel Mega32 MCU

Introduction    Our project is an autonomous toy car that tracks a high pitched audio signal. Using two microphones, a microcontroller, and two DC motors on an existing remote controlled car and, we implemented our own control logic to detect high pitched 3.5kHz audio signals and drive the car. This project consists of both software

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Connect Four with Programmable Infrared Receiver Atmel Mega32

We have designed a programmable infrared receiver which can utilize any pulse coded IR signal to play Connect Four from a remote distance. The programmable infrared receiver device we have created can decode any pulse-width modulated signal of an IR remote control, store it in non-volatile memory, and then recognize that signal again the next

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