video game

Battle Tank – A 3d Atmega32 Based Video Game

Introduction Our project is a wireframe 3D video game based on the classic Atari arcade game, Battlezone (Copyright Atari Corp, 1980). For those that have never heard of the game, Battlezone is a game in which the player maneuvers a tank through a flat environment, shooting and destroying enemy tanks while taking advantage of obstacles. 

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A portable, color, tilt-controlled video game system Using Atmega32

Introduction The Weeboy is a portable color video game system that is not dependent on stationary displays or external power sources and features novel tilt-based control. Our purpose for designing this project was to demonstrate that a complete portable video game system could be implemented at an affordable price. There currently exists a large community

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TouchPad video game Using Atmega32

Content Page 1.               Introduction 1.1       Sound-Bite Our final project recreates Rush Hour as a video game that is played using a touchpad implemented using 2D electric-field (E-field) sensors. 1.2              Motivation Rush Hour appealed to us as one of the better puzzles out there.  Its level of difficulty can range from simple games to hard ones, thus making

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MCU/FPGA color video Game Platform Using Atmel Mega32

Overview: A system consisting of an ATMEL MEGA32 chip, Altera FLEX10K FPGA, and a library of source code for the Atmel processor to generate 256-color VGA video signals in real time optimized for game development. Introduction: The Nintendo Entertainment System sports 2 KB of RAM and a 1.79 MHz 8-bit processor. Using an additional video

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Guitar Synthesizer and Game Using Atmega32

Introduction Compose your own virtual guitar masterpiece or follow along with a preprogrammed classic. No experience needed! We developed a guitar synthesizer with video component inspired by the popular video game Guitar Hero. The original game consisted of only reproducing popular rock and roll songs but we wanted to allow players to be able to

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