atmel mega32

Inverted Pendulum Balancer Using Atmel Mega32

Introduction The goal of this project was to build and implement an inverted pendulum balancer, in the vertical two dimensional plane, using Proportional-Integral-Derivative (PID) feedback control.           The inverted pendulum balancer is a radio controlled car modified by adding a plexiglass platform and an inverted pendulum with free rotating pivot. The electrical component of the balancer […]

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Vocal Trainer Using Atmel Mega32

Introduction With the Vocal Trainer, expect to resurrect your singing, and ultimately become a vocal expert! The purpose of this Vocal Trainer, designed by Anderson Lin and Jerry Chiang, is to train people in singing accurate pitches, and ultimately become a vocal expert. Also, the vocal trainer has other features such as tuning, in which

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A Portable Battery-Powered Roguelike Video Game Using Atmel MEGA32

I. Introduction This project is a portable battery-powered video game based on the 1984 cult classic PC game “Rogue”. I designed a hardware-based roguelike video game because I am a long-time Rogue addict and thought it would be cool to make a portable plug-and-play imitation. The project involved some basic hardware setup, including a Sega

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Digital voice recorder using Atmel Mega32 microcontroller

Our project is a digital voice recorder with distortion abilities that stores multiple tracks onto a DataFlash memory card. We programmed an Atmel Mega32 microcontroller to sample a microphone, and store the samples into an external memory source.  We give the user the option of recording multiple tracks, and playing back any track at any

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Voting Machine Using Atmel Mega32 scaled e1669197211277

Voting Machine Using Atmel Mega32

Introduction Our project is an electronic voting system. The system allows for quick and accurate voting electronically. The system uses a client/server architecture, which allows voters to cast ballots on the client terminal. Each client interfaces with the server, which keeps track of the entire system. High Level Design Our design is broken up into

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Gauntlet of uComputation using Atmel Mega32

Introduction  The project involves an experiment in implementing a human-computer interface by tracking finger and wrist motions. Brief: “Ever wish you could control a computer just by moving your fingers or your hand?” We did. The primary goal is to design and build a functional prototype implementing an intuitive interface for a user to interact

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TREASURE HUNT OF THE HIGH SEAS ATMEL MEGA32

INTRODUCTION Sail the high seas searching for treasure and protecting your ship from pirates in a video game in which a system of lasers discerns the direction of wind and you specify wind magnitude, sail height, and rudder position. Originally, we had the idea of using lasers, half-silvered mirrors, and phototransistors to make a device

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