Gray-scale Graphics: Dueling Ships

A 4-bit gray-scale video system demonstrated by a multiplayer game Our project displays a 128-by-96-pixel image in 4-bit gray-scale (16 intensities) by using a memory-map compression scheme. The equivalent uncompressed display would require 6-KB of memory (128 � 96 pixels � 4 bits/pixel = 6,144 bytes), but we manage to achieve this in less than […]

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