atmega32

uControl DVD macro-controller Using Atmega32

Introduction This project creates a programmable device that can control a DVD player on scheduled times by sending infrared signals. The uControl allows the user to control their DVD player as if they are using a remote control. However, unlike remote controls, uControl allows the user to program a sequence of button pushes that will […]

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Firefly synchronization Using Atmega32

Introduction This project implements a 2D matrix of bidirectional LEDs to simulate how fireflies in a population synchronize their flashing. Fireflies are an extraordinary species of bioluminescent animals which are able to synchronize the timing of their light emission within a flashing population. In places such as Thailand and Malaysia, during night at the right

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Speech Recognition Jukebox Using Atmega32

Introduction For the Final Project in ECE 476: Designing with Microcontrollers, Robbins and Saha developed a Speech Recognition Jukebox, comprised of a speech recognition system that activated a simple music player.   The speech recognition system was capable of recognizing four commands and could cycle through a simple play list of three songs.  The jukebox could

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Sound Source Triangulation Game Using Atmega32

Introduction The goal of this project is to determine the time and location of a sound source in all three dimensions (x,y,z) using an economical and easily reproducible setup. To accomplish this goal, we decided to try and triangulate the sound source using a 4 microphone configuration.  We used the Atmel Mega32 microcontroller to detect

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AppleII emulator Using Atmel Mega32

AppleII emulator Using Atmel Mega32

The goal of this project was to develop a system capable of emulating an Apple II personal computer. This project attempted to reconstruct a functional Apple II emulated on Atmel ATmega32 processors. Due to time constraints, a fully functional Apple II was not produced; however, a working emulated 6502 processor, memory subsystem, and partial GPU

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