Imagination Launches PowerVR Brazil SDK for Ray Traced Rendering


Scottsdale, AZ (PRWEB) April 13, 2012

Imagination Technologies, a leading multimedia technologies company, brings photorealistic rendering a giant leap forward with todays launch of the PowerVR Brazil SDK v1.0 ray traced rendering toolkit. Developed from the ground up to fully utilize Imaginations PowerVR OpenRL API SDK, the Brazil SDK v1.0 enables 3D graphics software developers to easily add high-level ray tracing functionality to their applications.

The Brazil SDK v1.0 facilitates interactive photorealistic visualization or final-frame rendering, and eliminates the need to create similar technology from scratch or port to multiple independent hardware platforms.

Imaginations Caustic Professional group is developing a new family of high performance ray tracing solutions, based on new PowerVR ray tracing graphics technologies from Imagination, targeted at 3D graphics software developers in markets such as Computer Aided Design (CAD), Digital Content Creation (DCC), film, and games.

Tony King-Smith, VP marketing at Imagination Technologies says: The PowerVR Brazil SDK v1.0 is a notable milestone in our plans for bringing high performance ray tracing capabilities to a broader range of markets from desktop to, ultimately, mobile and embedded. Our new OpenRL-based PowerVR Brazil SDK v1.0 delivers a comprehensive set of tools and capabilities, incorporating significant functionality inherited from the highly respected Brazil final frame renderer originally developed by Splutterfish. Since Caustic and Splutterfish engineers are both now fully integrated into our PowerVR visual IP engineering teams, were delighted to release this next product from our emerging ray tracing technology portfolio, which complements our existing PowerVR OpenRL API SDK.

The Brazil SDK v1.0 enables the addition of high-level ray tracing functionality to applications accelerated by the growing range of OpenRL renderers being developed by Imagination, including both software (running on x86 and x86-64 CPUs) and future hardware accelerated platforms. The Brazil SDK v1.0 has already being utilized to create plug-ins for the industry’s most popular visual effects and design packages, including Autodesk


About The Author

Ibrar Ayyub

I am an experienced technical writer holding a Master's degree in computer science from BZU Multan, Pakistan University. With a background spanning various industries, particularly in home automation and engineering, I have honed my skills in crafting clear and concise content. Proficient in leveraging infographics and diagrams, I strive to simplify complex concepts for readers. My strength lies in thorough research and presenting information in a structured and logical format.

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