Summary of Retro Game Developers and Hackers Delight with Release of New Book "Design Your Own Video Game Console"
This book by Andre LaMothe bridges hardware and software for game developers, guiding readers from semiconductor theory to building custom consoles like the XGameStation Micro Edition. It covers circuit analysis, digital electronics, microprocessor architecture, embedded software development, and video/audio systems, requiring no prior engineering knowledge.
Parts used in Design Your Own Video Game Console:
- XGameStation Micro Edition
- Basic atomic physics and semiconductor theory materials
- Analog design components using discrete parts
- Digital electronics and Boolean algebra tools
- Physical hardware construction and prototyping techniques
- Combinational logic and advanced integrated circuit building blocks
- Finite state machine design elements
- Microprocessors and microcontrollers
- Video (NTSC/VGA), audio, and input device systems
Silicon Valley, CA (PRWEB) February 7, 2005
Written by Andre’ LaMothe, the world’s best selling game programming author, “Design Your Own Video Game Console” breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!
“Design Your Own Video Game Console” is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation Micro Edition and much more.
“Design Your Own Video Game Console” with its 800+ pages covers everything you need to know to design your own game console including: Basic atomic physics and semiconductor theory primer.
Introduction to circuit analysis; current, voltage, and resistance. Analog design using discrete components. Digital electronics and Boolean algebra. Physical hardware construction and prototyping techniques. Combinational logic and advanced integrated circuit building blocks. Finite state machine design. Computer architecture and design. Understanding and using microprocessors and microcontrollers. Developing software for embedded systems. Designing video (NTSC/VGA), audio, and input device systems. Interfacing and communications. And finally, the complete design and discussion of the XGS Micro Edition.
In LaMothe’s own words, “Game development has become almost a pure software endevour, the days of a game developer/designer creating an entire game including the concept, hardware, and software are long gone. The art and skill of this is also being lost, especially the electrical engineering aspects. I hope to rekindle the knowledge of game hardware design as well as give software game developers something new and exciting to explore. Additionally, retro games and hardware are a lot of fun to play and develop and this book is a pathway to this technology and more”
“Design Your Own Video Game Console” is on sale exclusively at http://www.xgamestation.com in the “Books” section under products.
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Who is the target audience for this book?
The book is written for programmers and hobbyists interested in software game development who also want to understand the hardware games are implemented on. -
Does the book require prior electrical engineering knowledge?
No, the book assumes no prior knowledge of Electrical Engineering or Computer Architecture. -
What specific console design is included in the book?
The book includes the entire design of the XGameStation Micro Edition and other embedded game systems. -
How many pages does the book contain?
The book contains over 800 pages covering all necessary topics for designing a game console. -
What core subjects does the book cover regarding hardware?
It covers basic atomic physics, circuit analysis, analog and digital electronics, physical hardware construction, and computer architecture. -
Can readers write their own games after reading this book?
Yes, the book takes readers through the design and construction of basic video game consoles that they can build and write their own games for. -
Where can I purchase this book exclusively?
The book is available exclusively at http://www.xgamestation.com in the Books section under products. -
Why did the author write this book?
The author aims to rekindle knowledge of game hardware design and give software developers new and exciting things to explore.

