AVR ATmega Projects

A Portable Battery-Powered Roguelike Video Game Using Atmel MEGA32

I. Introduction This project is a portable battery-powered video game based on the 1984 cult classic PC game “Rogue”. I designed a hardware-based roguelike video game because I am a long-time Rogue addict and thought it would be cool to make a portable plug-and-play imitation. The project involved some basic hardware setup, including a Sega

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Digital voice recorder using Atmel Mega32 microcontroller

Our project is a digital voice recorder with distortion abilities that stores multiple tracks onto a DataFlash memory card. We programmed an Atmel Mega32 microcontroller to sample a microphone, and store the samples into an external memory source.  We give the user the option of recording multiple tracks, and playing back any track at any

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Voting Machine Using Atmel Mega32 scaled e1669197211277

Voting Machine Using Atmel Mega32

Introduction Our project is an electronic voting system. The system allows for quick and accurate voting electronically. The system uses a client/server architecture, which allows voters to cast ballots on the client terminal. Each client interfaces with the server, which keeps track of the entire system. High Level Design Our design is broken up into

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Frequency Division Multiplexing for a Multi-Sensor Wireless Telemetry System Using Atmel MEGA32L

Our System acquires several different sensor inputs, FM modulates each level by manipulating Direct Digital Synthesis increment values, transmits the resulting signal on a commercial FM radio band, and receives and decodes the original sensor levels. Introduction The problem of encoding multiple input signals into a finite bandwidth space is one that is common in

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