Become a King Kong Game Developer with ‘The Black Art of Video Game Console Design’

Summary of Become a King Kong Game Developer with ‘The Black Art of Video Game Console Design’


The Black Art of Video Game Console Design by Andre' LaMothe teaches game developers hardware and software integration for console creation, from semiconductor basics to full embedded system design. Nearly 1000 pages cover circuit analysis, analog and digital electronics, microcontrollers, video/audio/input systems, communications, prototyping, and full designs for XGameStation Micro and Pico Editions. The book includes a CD with LaMothe's earlier The Black Art of 3D Game Programming and is sold through major booksellers.

Parts used in the The Black Art of Video Game Console Design:

  • Semiconductors (transistors, diodes)
  • Discrete analog components (resistors, capacitors, inductors)
  • Integrated circuits (logic ICs, advanced IC building blocks)
  • Microprocessors
  • Microcontrollers
  • Video generation components for NTSC/VGA
  • Audio circuitry components
  • Input device interfaces
  • Prototyping and physical hardware construction materials
  • XGameStation Micro Edition design components
  • XGameStation Pico Edition design components


Silicon Valley, CA (PRWEB) December 14, 2005

Written by Andre’ LaMothe, the world’s best selling game programming author, “The Black Art of Video Game Console Design” breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time. Its been a decade nearly to the day when LaMothe set out to teach game programming to the world and released his opus 3D game programming book, “The Black Art of 3D Game Programming”, now 10 years later LaMothe strikes yet another decisive blow to uncover the hardware of how game consoles are made.

 

“The Black Art of Video Game Console Design” is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on such as the XBOX 360 and Playstation III. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation Micro and Pico Editions and much more.

 

“The Black Art of Video Game Console Design” with its nearly 1000 pages covers everything you need to know to design your own game console including: Basic atomic physics and semiconductor theory primer. Introduction to circuit analysis; current, voltage, and resistance. Analog design using discrete components. Digital electronics and Boolean algebra. Physical hardware construction and prototyping techniques. Combinational logic and advanced integrated circuit building blocks. Finite state machine design. Computer architecture and design. Understanding and using microprocessors and microcontrollers. Developing software for embedded systems. Designing video (NTSC/VGA), audio, and input device systems. Interfacing and communications. And finally, the complete design and discussion of the XGS Micro Edition as well as XGS Pico Edition.

 

As if that wasn’t enough a complete copy of LaMothe’s 1995 groundbreaking work “The Black Art of 3D Game Programming is included on the CD in electronic form with complete source!

 

In LaMothe’s own words, “Game development has become almost a pure software endevour, the days of a game developer/designer creating an entire game including the concept, hardware, and software are long gone. The art and skill of this is also being lost, especially the electrical engineering aspects. I hope to rekindle the knowledge of game hardware design as well as give software game developers something new and exciting to explore. Additionally, retro games and hardware are a lot of fun to play and develop and this book is a pathway to this technology and more”

 

“The Black Art of Video Game Console Design” is on sale at fine books stores around the world including Borders, Barnes and Noble, and Amazon.com.

 

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Quick Solutions to Questions related to The Black Art of Video Game Console Design:

  • Who is the author of The Black Art of Video Game Console Design?
    Andre' LaMothe is the author.
  • What topics does the book cover?
    It covers semiconductor theory, circuit analysis, analog and digital electronics, prototyping, finite state machines, computer architecture, microprocessors and microcontrollers, embedded software development, video/audio/input systems, interfacing, and XGS Micro and Pico designs.
  • Do I need prior electrical engineering knowledge to read the book?
    No, the book assumes no prior knowledge of Electrical Engineering or Computer Architecture.
  • Are complete console designs included in the book?
    Yes, the book includes complete designs and discussion of the XGameStation Micro Edition and XGameStation Pico Edition.
  • Is the earlier book The Black Art of 3D Game Programming included?
    Yes, a complete copy of The Black Art of 3D Game Programming is included on the CD in electronic form with source.
  • Who is the book intended for?
    Programmers and hobbyists interested in software game development who also want to understand hardware implementation of game consoles.
  • What practical skills does the book teach?
    Physical hardware construction and prototyping techniques and developing software for embedded systems.
  • Where can I purchase the book?
    It is on sale at bookstores including Borders, Barnes and Noble, and Amazon.com.

About The Author

Ibrar Ayyub

I am an experienced technical writer holding a Master's degree in computer science from BZU Multan, Pakistan University. With a background spanning various industries, particularly in home automation and engineering, I have honed my skills in crafting clear and concise content. Proficient in leveraging infographics and diagrams, I strive to simplify complex concepts for readers. My strength lies in thorough research and presenting information in a structured and logical format.

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