Game – Entertainment Project Ideas

Graduate from Cornell Video Game Using Atmel Mega32

1 Introduction: 1.1 Project Summary For our final project we implemented a Graduate from Cornell video game that puts the user through three challenges (one for each year of an accelerated three year program) which they must complete to earn credits toward graduation.  Our original plan was to simulate a typical four year program but […]

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Pump It Up audio game using Mega32

Introduction Our Project is a game that generates arrows which player needs to stroke corresponding keyboard button while background music is playing. Computer-based Dancing games such as DDR and Pump-It-Up are very popular nowadays because they are equipped with both interactive user interface of computer games and dynamics of dance and music. Our version of

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Ball Fight Inspired By MonkeyBall Using Atmel Mega32

ntroduction Our final project was a modified version of the video game “Monkeyball” available for the Nintendo Gamecube. Our version of the game involves 2-4 players. Players control a circle on a rectangular playing field while trying to knock the opposing players off of this field by collisions. A point is scored each time a

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INFRARED TRACKING SYSTEM USING ATMEGA32

Introduction Infrared (IR) Our project is an infrared (IR) tracking system. A beacon, placed on the object to be tracked, continuously emits infrared signals in all directions. The signals coming from the beacon are detected by 2 IR receivers mounted on 2 stepper motors, which rotate independently and are in separate locations. The direction each receiver

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BlindBot usisng Atmel Mega32 MCU

Introduction    Our project is an autonomous toy car that tracks a high pitched audio signal. Using two microphones, a microcontroller, and two DC motors on an existing remote controlled car and, we implemented our own control logic to detect high pitched 3.5kHz audio signals and drive the car. This project consists of both software

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MazeRunner Video Game Using Atmel ATMega32

Recalling the Days of Atari, Sega, and the NES: The goal of this project was to implement a basic, but feature-packed game displayed on a television screen via direct NTSC signal generation. We deemed it suitably challenging for a final project to provide a proper game interface, along with TV video generation, while running such

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