Two examples of MMORPGs: âWorld of Warcraftâ and âGuild Warsâ
Regardless of whether people play because of a sense of purpose or a desire to gather huge amounts of virtual wealth, in the past few years, MMORPGs have really taken off. Although they still donât make up the bulk of video game titles, the top-selling PC game in 2006 was Blizzardâs MMORPG, âWorld of Warcraftâ [source: NPD]. As of July 2007, âWorld of Warcraftâ had about 9 million active subscribers worldwide [source: Blizzard].
ÂBut the impact of video games like these goes beyond just the number of people who play. Newspapers and magazines have reported that participation in MMORPGs, especially in a leadership role, can look good on a personâs rĂ©sumĂ©. Economists have studied in-game cash flows, looking for insight into the real-world economy. Health officials have even researched a plague that happened only in a virtual world in the hope of learning about how a disease becomes an epidemic.
All of this academic work is possible because of one common trait of MMORPG worlds â theyâre immersive. To be successful, games have to allow players to think of an imaginary world as a real place with real rules. These rules cover everything from physics, like what happens when a character jumps off a waterfall, to etiquette, like what happens when one player in a group cheats others out of their loot.
In this article, weâll look at what it takes to create an immersive virtual world that allows people to move around and play within it. Weâll also explore who plays these games and why. Weâll begin with a look at where MMORPGs came from.
MMORPG Predecessors: Role-playing Games
Although there are exceptions, most MMORPGs are set in worlds that have science-fiction or fantasy elements. Some worlds that appear in MMORPGs, such as the âStar Warsâ universe and J.R.R. Tolkienâs Middle-earth, existed long before their corresponding games did. Others are derived from other computer games or invented from scratch.
The worlds themselves can be vastly different from each other, but game play is usually similar from world to world. Basically, human players create virtual characters. These player characters (PCs) can interact with each other and with characters that the computer controls â these are non-player characters (NPCs). There are different types, or classes of PCs, such as warriors, rogues, mages and healers. The different classes come with different sets of skills.
As PCs move through the world, they kill monsters and complete quests. In the process, they gain experience, which allows them to progress through levels, or level up. As characters level up, they get physically stronger and gain access to better skills, weapons and gear.
This basic style of game play was present in MMORPGsâ early predecessors â the tabletop role-playing games (RPGs), such as âDungeons & Dragons,â that debuted in the 1970s. In these games, a rulebook outlines everything from character creation to combat progression. A game master (GM) or dungeon master (DM) uses the rules to structure the game. He or she gives the players tasks, hints and bits of information designed to move a story forward. In theory, the story â and the game â can go on forever, but often the GM creates a campaign, or an arc of events that gives the overall story a little direction.
Todayâs RPGs are similar to those from 30 years ago. Players sit together in a room and describe whatâs happening in an imaginary world, using dice or other tools to determine whether characters are successful at what theyâre trying to accomplish. The progression of the story and the development of the characters in it are the heart of the game.
Some players take tabletop RPGs into the real world. In live-action role playing games (LARPs), players physically act out the actions of their characters, including participating in simulated combat with props and padded weapons.
After the development of home computers, it didnât take long for people to turn these low-tech, in-person games into computer games. Next, weâll take a look at the digital predecessors to MMORPGs.Â
For more Detail:Â How MMORPGs Work