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Blackout game Using Atmega32

 1       Introduction Black Out is an electronic puzzle game that is a derivative of Lights Out released by Tiger Toys in 1995 but with a few additional twists. The game consists of a 4 by 4 grid of LEDs with each LED having a total of four states (off, red, blue and green). Sixteen electrode pads coupled with two capacitive touch sensors are used to give gamers full interaction with the game. In addition, ...

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BordFree Using Atmega32

Introduction BordFree is a resurrection of the classic Microsoft hit SkiFree featuring an innovative tilt-control scheme. BordFree places users in the boots of a snowboarder navigating a challenging ski slope. BordFree players will see their character on a color TV scrolling from bottom to top on a course with various obstacles. The player will need to navigate around these obstacles lest he or she hits one ...

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3D Maze in a Box video game Using Atmega32

Introduction Maze in a Box is a portable game in which you tilt a TV to navigate your way around a 3D maze as though you were in it. We created Maze in a Box as a challenge to generate 3D looking graphics using the Atmel Mega32. We also looked to implement the game in a manner that was completely easy and intuitive to play. Most importantly, it was way cooler than any other idea we could think of. High Leve ...

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3D Video Game Control Using Atmega32

Introduction Our project is a 3-dimensional game control for a video game displayed on a black and white television set. Motivation and Overview In the recent push in technology, many new computer and game interfaces have been created, many of which include wireless control. Our unit is a novel method for 3-dimensional control. The interface we have designed for this project has many other possible applicat ...

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Neural Net Helicopter Using Atmega32

Introduction and High Level Design Our project was to design a two degree-of-freedom stationary helicopter, autonomously controlled by an evolving neural network. A normal helicopter has six degrees of freedom, which makes any form of control exceptionally hard, let alone autonomous control. What our design does is limit the movement of our system to just two degrees-of-freedom, up and down, and side to sid ...

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Mini-Golf Simulator Using Atmega32

Introduction This project simulates 9 holes of a minigolf course using the TV to display the course (top down view), an anchored plastic ball containing two accelerometers, and a putter. Summary We used a hollow plastic ball containing two accelerometers for each planar axis with the ground, and anchored it to an object above it so it would swing in a pendulum motion when hit, eventually settling back into ...

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Battle Tank – A 3d Atmega32 Based Video Game

Introduction Our project is a wireframe 3D video game based on the classic Atari arcade game, Battlezone (Copyright Atari Corp, 1980). For those that have never heard of the game, Battlezone is a game in which the player maneuvers a tank through a flat environment, shooting and destroying enemy tanks while taking advantage of obstacles.  Objects on the screen are rendered in wireframe 3D.  The original game ...

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