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High Resolution Color Television Using Atmel Mega32

High-Resolution Color Television Using Atmel Mega32

Introduction: Our project is a serial port-controlled, high resolution color television picture display. We divided the project into the image transfer and storage portion and the television display portion. We opted for an RS-232 port for picture transmission because it involves a relatively simple, well-known protocol that will allow us to change the picture on

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High-Resolution Color TV Using Two Microcontrollers Atmega128, AtMega32

Introduction My final project creates a relatively high resolution color TV display by using two microcontrollers with shared access to external memory. In the fall of 2005, I worked on a microcontroller project to create color video using an Atmel microcontroller. I had soon realized that since the microcontrollers have a very small amount of

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Two-TV video air Hockey Using Atmega32

Introduction Our final project is a two-player, 3D, air hockey video game using non-contact paddles. A single Atmel ATmega32 microcontroller on a prototype board is used to compute puck dynamics, decode inputs from two Hall effect sensor arrays, compute paddle-puck interactions, perform perspective projections from 3D to 2D for each player, and generate two different

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Handwriting Recognition System Using Atmel Mega32

Handwriting Recognition System Using Atmel Mega32

I.       Introduction Simply write; your computer will undersand! We have designed and implemented a Handwriting Recognition System using a touch screen from a Palm Pilot m125, a black and white TV and a Mega32 microcontroller. Unfortunately, due to the lack of specifications regarding the built-in LCD on the Palm Pilot, we were unable to reverse

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Digital Stethoscope Using Atmega32

Introduction Our project is a digital stethoscope that displays your heartbeat on any television. It also calculates beats per minute and alerts you if your rate falls out of a specified range. At the highest level, the design of our project centers around an acquisition circuit, data processing in two MCUs, and the output on

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Paint Program with Mouse Control Using Atmel Mega32

Paint Program with Mouse Control Using Atmel Mega32

Introduction   For our final project, we implemented a drawing program similar to Microsoft Paint using a PS/2 mouse to draw onto a TV screen. Microsoft Paint is a drawing program that allows the user to create color images by using an assortment of painting tools like the pencil tool, the line tool, the rectangle

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Music Synthesizer with Interactive TV Display Using MEGA32

INTRODUCTION A synthesizer that produces sounds of different musical instruments when notes are played on a music keyboard(which we created), accompanied by an interactive TV display that also provides educational tools for learning music theory. Summary of our Project We built a music synthesizer that produces the distinctive sounds of several instruments when the music

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Pump It Up audio game using Mega32

Introduction Our Project is a game that generates arrows which player needs to stroke corresponding keyboard button while background music is playing. Computer-based Dancing games such as DDR and Pump-It-Up are very popular nowadays because they are equipped with both interactive user interface of computer games and dynamics of dance and music. Our version of

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