You Are Here: Home » AVR ATmega Projects » Game – Entertainment Projects (Page 9)

Dual control RC car using Atmel Mega32

Introduction We have always liked playing with remote controlled (RC) cars, so we decided it would be fun to modify certain aspects of it. This led us to the idea of changing the remote control so that the car responds to different types of input. For our project, we modified the controls for an RC car so that it responds to the tilt of a hand to drive it. By using a two-axis accelerometer to detect hand or ...

Read more

Digger video game using Atmel Mega32

Introduction Sound Bite We implemented a black-and-white video (TV) game adaptation of the old DOS classic known as Digger, by Windmill Software. Summary On the Game Start screen, a choice between a multiplayer mode and an AI mode is offered. The multiplayer mode supports three players simultaneously for the Digger and both Nobbins. In the AI mode, one player controls the Digger and the Nobbins are AI-contr ...

Read more

Memory Video Game Using Atmel Mega32

Introduction The main goal of this project was to write and develop a graphical version of the card game commonly referred to as Memory for use on an Atmel Mega32 microcontroller unit. Memory is a card game where the player tries to match pairs of identical cards together by only flipping any two cards over at a time. If the two selected cards match, they are removed from the current playing field; otherwis ...

Read more

TREASURE HUNT OF THE HIGH SEAS ATMEL MEGA32

INTRODUCTION Sail the high seas searching for treasure and protecting your ship from pirates in a video game in which a system of lasers discerns the direction of wind and you specify wind magnitude, sail height, and rudder position. Originally, we had the idea of using lasers, half-silvered mirrors, and phototransistors to make a device similar to a keypad. Ideas such as an invisible security system where ...

Read more

PacMan Video Game Using Atmel AT90S8515 microcontroller

Introduction The goal of our project was to replicate the great arcade classic Pac-Man on television in black and white. The inspiration for this project came from our love of video games and our introduction to NTSC TV signal generation in Labs 3 and 4. We chose Pac-Man because it is a widely recognized classic and definitely a worthy game to try and emulate. [caption id="attachment_16242" align="aligncent ...

Read more

SpaceInvaders Video Game Using Mega32

Introduction Our final project is the classic Atari version of space invaders on the MEGA32. The story: A horde of space invaders are attempting to land on the planet’s surface. You play a heroic pixilated thing on the ground trying to stop them one bullet at a time. It wasn’t Half Life, but eh… it was the 80s. The real challenge is implementing the game without television flicker or artifacts. With the MEG ...

Read more

Space Fighter Video Game Using ATMega32

Introduction Our project is a fighter game. The user controls a fighter, which moves around the TV screen. The user starts the game with a defined number of lives. It has two kinds of enemies: the asteroids and the monsters. Asteroids drop randomly from the top of the screen (imagine the fighter moving forward, which is showed as moving upward on the screen), and monsters appear from the top of the screen t ...

Read more
Scroll to top