Game – Entertainment Projects

Color Tetris video game using ATMega32

 Color TET Brief DescriptionThe project is a color “Tetris” based game compatible with NTSC TV. Summary and motivationThe project basically utilizes a Mega32 chip, along with a RGB-NTSC converter and a sync generator to produce color on a standard NTSC TV. The code for a “Tetris” type game is then written using the AVR CodeVision […]

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Missle Command video game using Atmega32

1. Introduction Brian Smith and Cem Ozkaynak, two Seniors enrolled in ECE 476 at Cornell University, seek to rekindle the mood of impending nuclear annihilation by distant ‘Evil Empires’ through the classic 1980’s video arcade sensation Missile Command. Given the harmonious state of international affairs today and the resounding love for America throughout the world,

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Inverted Pendulum Balancer Using Atmel Mega32

Introduction The goal of this project was to build and implement an inverted pendulum balancer, in the vertical two dimensional plane, using Proportional-Integral-Derivative (PID) feedback control.           The inverted pendulum balancer is a radio controlled car modified by adding a plexiglass platform and an inverted pendulum with free rotating pivot. The electrical component of the balancer

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A Portable Battery-Powered Roguelike Video Game Using Atmel MEGA32

I. Introduction This project is a portable battery-powered video game based on the 1984 cult classic PC game “Rogue”. I designed a hardware-based roguelike video game because I am a long-time Rogue addict and thought it would be cool to make a portable plug-and-play imitation. The project involved some basic hardware setup, including a Sega

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TREASURE HUNT OF THE HIGH SEAS ATMEL MEGA32

INTRODUCTION Sail the high seas searching for treasure and protecting your ship from pirates in a video game in which a system of lasers discerns the direction of wind and you specify wind magnitude, sail height, and rudder position. Originally, we had the idea of using lasers, half-silvered mirrors, and phototransistors to make a device

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