Game – Entertainment Projects

Wonderswan Development Cartridge Using Atmel Mega32

Wonderswan Development Cartridge Using Atmel Mega32

Introduction Short Summary This project allows a Wonderswan developer to upload 64 kB of code/data and execute it on real Wonderswan handheld gaming hardware. Long Summary We started by opening up one of our Wonderswan cartridges and identifying the various chips and circuitry found inside. We found the main ROM chip, and guessed that it

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ECE 476 Spring 2005 by Arthur Zhang (ayz2) and Yewen Ying (ydy2) using atmega32

Introduction Soundbyte TV Jezzball with dangling mouse, created by Cornell ECE476 students Arthur Zhang and Yewen Ying, is a hot, new, cool, retro look back to when times were simpler, computers were slower, and TV’s were black and white. Overview From the beginning, because of our interest in computer games, we wanted to make a

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The Contender video game using Atmel Mega32

Introduction The pitch “The Contender” is an interacting boxing game in which the player actively participate in the game with real time punching, ducking, dodging, etc. The Description and Motivation This game is a twist of a popular arcade game called “Mocap Boxing”, short for Motion Capture Boxing. In this game, the players are asked

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