Game – Entertainment Projects

A portable, color, tilt-controlled video game system Using Atmega32

Introduction The Weeboy is a portable color video game system that is not dependent on stationary displays or external power sources and features novel tilt-based control. Our purpose for designing this project was to demonstrate that a complete portable video game system could be implemented at an affordable price. There currently exists a large community

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TouchPad video game Using Atmega32

Content Page 1.               Introduction 1.1       Sound-Bite Our final project recreates Rush Hour as a video game that is played using a touchpad implemented using 2D electric-field (E-field) sensors. 1.2              Motivation Rush Hour appealed to us as one of the better puzzles out there.  Its level of difficulty can range from simple games to hard ones, thus making

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MCU/FPGA color video Game Platform Using Atmel Mega32

Overview: A system consisting of an ATMEL MEGA32 chip, Altera FLEX10K FPGA, and a library of source code for the Atmel processor to generate 256-color VGA video signals in real time optimized for game development. Introduction: The Nintendo Entertainment System sports 2 KB of RAM and a 1.79 MHz 8-bit processor. Using an additional video

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Dual Control RC Car Using Atmega32

Dual Control R/C Car Using Atmega32

The purpose of this project was to take a traditional remote controlled car and create our own control mechanisms. To control the car, we used a dual-axis accelerometer and LEDs (light emitting diodes) configured as photo-detectors. The control mechanism was selected using a single pole dual throw (spdt) switch was wired in a single pole

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