About: Ibrar Ayyub

Author Bio: I am an experienced technical writer with a background in computer science. I hold a Master's degree in computer science from BZU Multan University, one of the most reputable universities in Pakistan for computer science education. With my advanced degree and extensive experience in the field, I have a deep understanding of various computer science concepts and technologies. In addition to my expertise in computer science, I have a diverse range of experience in technical writing. I have written for various industries, covering a wide range of topics, including engineering, home automation, and more. My ability to communicate complex technical information in a clear and concise manner has made me a valuable asset to many organizations. My writing style is characterized by its clarity and simplicity. I am able to break down complex concepts and explain them in a way that is easy to understand for readers with different levels of technical knowledge. I am also skilled in using various forms of media, such as infographics and diagrams, to make my writing more engaging and interactive. I have a special interest and expertise in home automation and engineering; I have written several articles and research papers on the topic and am well known in the field. My writing on home automation and engineering is informative, accurate, and reliable, providing valuable insights on the latest technologies and trends in the field. Overall, I am an experienced technical writer who can provide valuable insights and information for various fields of life, mainly home automation and engineering. I have the qualifications and experience to write about a wide range of topics, and my writing style is clear, simple, and engaging. I am an asset to any organization that requires technical writing services.
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Posts by Ibrar Ayyub:

Reversi Video Game Using ATmega32

Posted on: 01 Nov 2014

Introduction “Our project implements the game, Reversi, on TV with a smart artificial intelligence and a host of other features!” It’s our childhood game. We were so excited when we found out that we can actually build it for our 476 final project. We looked at the websites for various design of the game setup […]


Guitar Special Effects Using Atmega32

Posted on: 31 Oct 2014

<Introduction> In the last few decades technology has constantly pushed music further and further into the digital realm. Digital technology has infiltrated all aspects of music-making, from its creation to its recording, editing and production. We have decided to join this technology movement by fitting it to our taste. Since both of us enjoy playing […]


High-intensity sound waves may aid regenerative medicine

Posted on: 30 Oct 2014

Researchers at the University of Washington have developed a way to use sound to create cellular scaffolding for tissue engineering, a unique approach that could help overcome one of regenerative medicine’s significant obstacles. The researchers will present their technique at the 168th meeting of the Acoustical Society of America (ASA), held October 27-31, 2014, at the Indianapolis Marriott Downtown Hotel.


Tap the Dance using Atmel Mega163

Posted on: 30 Oct 2014

Introduction Nowadays in the video gaming industry, one of the most popular categories of game is music and motion simulation game. There are games where players are required to play the drum according to the matching signals and the music of the game; there are games where players play the midi keyboard according to the […]


kaOS operating system and loader using atmega32

Posted on: 29 Oct 2014

Introduction We have created a real-time, multithreaded, preemptive operating system called kaOS for the Atmel Mega32 microcontroller, which loads and executes programs from a Secure Digital or MMC card. We wrote this OS and created the SD/MMC card reader as a final project for Cornell’s ECE 476 class taught by Professor Bruce Land.  Our reason […]


Keyboard mania using Atmega32

Posted on: 28 Oct 2014

INTRODUCTION “Keyboard mania gives users an opportunity to learn and gain a unique taste of playing an electronic piano without the presence of a music teacher.” Summary of our Project We designed an electronic musical instrument, called keyboard mania, able to play an octave of notes with additional features. Features include a menu for user […]


Partnerships drive new transportation solutions

Posted on: 27 Oct 2014

Hybrid car sales have taken off in recent years, with a fuel-sipping combination of electric- and gas-powered technologies that simultaneously deliver energy efficiency, low emissions, and strong performance. The Energy Department’s National Renewable Energy Laboratory (NREL)—which played a pivotal role in putting hybrids on the road—has applied a similar strategy to its talent base and partnerships, bringing together the best minds from the worlds of research and industry.


ECE 476 Spring 2005 by Arthur Zhang (ayz2) and Yewen Ying (ydy2) using atmega32

Posted on: 27 Oct 2014

Introduction Soundbyte TV Jezzball with dangling mouse, created by Cornell ECE476 students Arthur Zhang and Yewen Ying, is a hot, new, cool, retro look back to when times were simpler, computers were slower, and TV’s were black and white. Overview From the beginning, because of our interest in computer games, we wanted to make a […]


255 Terabits/s: Researchers demonstrate record data transmission over new type of fiber

Posted on: 27 Oct 2014

Researchers at Eindhoven University of Technology (TU/e) in the Netherlands and the University of Central Florida (CREOL), report in the journal Nature Photonics the successful transmission of a record high 255 Terabits/s over a new type of fiber allowing 21 times more bandwidth than currently available in communication networks. This new type of fiber could be an answer to mitigating the impending optical transmission capacity crunch caused by the increasing bandwidth demand.


Duckhunt video game using Atmel Mega32

Posted on: 26 Oct 2014

Introduction to Duck Hunt For our final project in ECE476, we implemented a multi-duck and multi-player version of the Nintendo classic Duck Hunt on the Atmel Mega32 microcontroller. In 1985, Nintendo released a game for the Nintendo Entertainment System (NES) called Duck Hunt, and it was hugely popular with kids at the time. When we […]




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