About: Ibrar Ayyub

Author Bio: I am an experienced technical writer with a background in computer science. I hold a Master's degree in computer science from BZU Multan University, one of the most reputable universities in Pakistan for computer science education. With my advanced degree and extensive experience in the field, I have a deep understanding of various computer science concepts and technologies. In addition to my expertise in computer science, I have a diverse range of experience in technical writing. I have written for various industries, covering a wide range of topics, including engineering, home automation, and more. My ability to communicate complex technical information in a clear and concise manner has made me a valuable asset to many organizations. My writing style is characterized by its clarity and simplicity. I am able to break down complex concepts and explain them in a way that is easy to understand for readers with different levels of technical knowledge. I am also skilled in using various forms of media, such as infographics and diagrams, to make my writing more engaging and interactive. I have a special interest and expertise in home automation and engineering; I have written several articles and research papers on the topic and am well known in the field. My writing on home automation and engineering is informative, accurate, and reliable, providing valuable insights on the latest technologies and trends in the field. Overall, I am an experienced technical writer who can provide valuable insights and information for various fields of life, mainly home automation and engineering. I have the qualifications and experience to write about a wide range of topics, and my writing style is clear, simple, and engaging. I am an asset to any organization that requires technical writing services.
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Posts by Ibrar Ayyub:

Super Breakout using Atmel Mega32

Posted on: 09 Oct 2014

Get ready for the next generation of the classic game Breakout which features a standalone device, interactive user control, and new and improved game modes including two player cooperative and competitive modes. Introduction Breakout is a game of speed, skill, and anticipation.  The player will move a simulated paddle in an attempt to prevent a […]


Connect Four with Programmable Infrared Receiver Atmel Mega32

Posted on: 08 Oct 2014

We have designed a programmable infrared receiver which can utilize any pulse coded IR signal to play Connect Four from a remote distance. The programmable infrared receiver device we have created can decode any pulse-width modulated signal of an IR remote control, store it in non-volatile memory, and then recognize that signal again the next […]


MIDI DRUM CONTROLLER USING MEGA 32 MICROCONTROLLER

Posted on: 07 Oct 2014

[ INTRODUCTION ] MIDI Drum Controller Our Final Project for ECE476 was to build a MIDI drum machine using the MEGA 32 microcontroller. We wanted to make an actual product that can produce “good-quality” percussion sounds. Our drum machine would be played via a keyboard or any sound card with MIDI support. The user would […]


Inverted Pendulum Balancer Using Atmel Mega32

Posted on: 07 Oct 2014

Introduction The goal of this project was to build and implement an inverted pendulum balancer, in the vertical two dimensional plane, using Proportional-Integral-Derivative (PID) feedback control.           The inverted pendulum balancer is a radio controlled car modified by adding a plexiglass platform and an inverted pendulum with free rotating pivot. The electrical component of the balancer […]


Vocal Trainer Using Atmel Mega32

Posted on: 06 Oct 2014

Introduction With the Vocal Trainer, expect to resurrect your singing, and ultimately become a vocal expert! The purpose of this Vocal Trainer, designed by Anderson Lin and Jerry Chiang, is to train people in singing accurate pitches, and ultimately become a vocal expert. Also, the vocal trainer has other features such as tuning, in which […]


Variable Traffic Controller

Posted on: 06 Oct 2014

Introduction Our project is a Traffic Controller that is sensible to traffic condition and adjust the traffic lights accordingly. Our project tries to simulate the traffic at an intersection, and with the use of sensors (Hall Effect in our case), we adjust the traffic of the intersection base on both the waiting time at the […]


Online games and remote experiments could reduce scientific fraud, cherry-picking

Posted on: 06 Oct 2014

One way to combat the rising level of errors and fraud in life sciences research is through massive online laboratories, which use videogames to engage large numbers of non-professional investigators and prevent scientists from manually testing their own hypotheses, researchers from Carnegie Mellon University and Stanford University say.


Barcoding tool for stem cells: New technology that tracks the origin of blood cells challenges…

Posted on: 05 Oct 2014

A 7-year-project to develop a barcoding and tracking system for tissue stem cells has revealed previously unrecognized features of normal blood production: New data from Harvard Stem Cell Institute scientists at Boston Children’s Hospital suggests, surprisingly, that the billions of blood cells that we produce each day are made not by blood stem cells, but rather their less pluripotent descendants, called progenitor cells. The researchers hypothesize that blood comes from stable populations of different long-lived progenitor cells that are responsible for giving rise to specific blood cell types, while blood stem cells likely act as essential reserves.


RoboDog using ATMega32

Posted on: 05 Oct 2014

Introduction The project, Robodog?is an autonomous car that follows sound. The car can follow almost any audible sound that human can create by using three onboard microphones. This project was possible because of the fact that the speed of the sound is relatively slow compare to the MCU. We took apart an old remote control […]


MazeRunner Video Game Using Atmel ATMega32

Posted on: 05 Oct 2014

Recalling the Days of Atari, Sega, and the NES: The goal of this project was to implement a basic, but feature-packed game displayed on a television screen via direct NTSC signal generation. We deemed it suitably challenging for a final project to provide a proper game interface, along with TV video generation, while running such […]




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