Posts by Ibrar Ayyub:
Digital Mirror Message Machine
Posted on: 21 Sep 2014
Introduction For our final project, we decided to build a digital message machine which displayed on a mirror. This is a variation from other digital message machines we had seen in stores and in past final projects. Instead of quickly moving a wand of LED’s to display the message on, we decided that holding the […]
Memory Video Game Using Atmel Mega32
Posted on: 20 Sep 2014
Introduction The main goal of this project was to write and develop a graphical version of the card game commonly referred to as Memory for use on an Atmel Mega32 microcontroller unit. Memory is a card game where the player tries to match pairs of identical cards together by only flipping any two cards over […]
A two generation lens: Current state policies fail to support families with young children
Posted on: 19 Sep 2014
Recent two-generation approaches to reducing poverty that help children and their parents are receiving increasing attention from researchers, advocates, and foundations. By combining education and training for parents to enable them to move to jobs that offer a path out of poverty with high-quality early care and education for children, these programs aim to improve the life opportunities of both
TREASURE HUNT OF THE HIGH SEAS ATMEL MEGA32
Posted on: 19 Sep 2014
INTRODUCTION Sail the high seas searching for treasure and protecting your ship from pirates in a video game in which a system of lasers discerns the direction of wind and you specify wind magnitude, sail height, and rudder position. Originally, we had the idea of using lasers, half-silvered mirrors, and phototransistors to make a device […]
PacMan Video Game Using Atmel AT90S8515 microcontroller
Posted on: 18 Sep 2014
Introduction The goal of our project was to replicate the great arcade classic Pac-Man on television in black and white. The inspiration for this project came from our love of video games and our introduction to NTSC TV signal generation in Labs 3 and 4. We chose Pac-Man because it is a widely recognized classic […]
SpaceInvaders Video Game Using Mega32
Posted on: 17 Sep 2014
Introduction Our final project is the classic Atari version of spaceinvaders on the MEGA32. The story: A horde of space invaders are attempting to land on the planet’s surface. You play a heroic pixilated thing on the ground trying to stop them one bullet at a time. It wasn’t Half Life, but eh… it was […]
Space Fighter Video Game Using ATMega32
Posted on: 16 Sep 2014
Introduction Our project is a fighter game. The user controls a fighter, which moves around the TV screen. The user starts the game with a defined number of lives. It has two kinds of enemies: the asteroids and the monsters. Asteroids drop randomly from the top of the screen (imagine the fighter moving forward, which […]
Frogger Video Game Using Atmel Mega32
Posted on: 15 Sep 2014
Introduction Sound Bite One word: FROGGER!! Why Frogger? We chose Frogger for several reasons. First, we believe that it is an entertaining game, which is complex enough to implement as a project. Second, Frogger allows us to use knowledge that we have acquired in this class about TVs and NTSC signals. Lastly, Frogger brings back […]
Final pieces to the circadian clock puzzle found
Posted on: 14 Sep 2014
Researchers at the UNC School of Medicine have discovered how two genes – Period and Cryptochrome – keep the circadian clocks in all human cells in time and in proper rhythm with the 24-hour day, as well as the seasons. The finding, published today in the journal Genes and Development, has implications for the development of drugs for various diseases such as cancers and diabetes, as well as conditions such as metabolic syndrome, insomnia, seasonal affective disorder, obesity, and even jetlag.
How an ancient vertebrate uses familiar tools to build a strange-looking head
Posted on: 14 Sep 2014
If you never understood what “ontogeny recapitulates phylogeny” meant in high school, don’t worry: biologists no longer think that an animal’s “ontogeny”, that is, its embryonic development, replays its entire evolutionary history. Instead, the new way to figure out how animals evolved is to compare regulatory networks that control gene expression patterns, particularly embryonic ones, across species.
