video game

Graduate from Cornell Video Game Using Atmel Mega32

1 Introduction: 1.1 Project Summary For our final project we implemented a Graduate from Cornell video game that puts the user through three challenges (one for each year of an accelerated three year program) which they must complete to earn credits toward graduation.  Our original plan was to simulate a typical four year program but […]

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Nova Strike video game Using Atmega32

Nova Strike video game Using Atmega32

Introduction Nova Strike is a 2D space shooter game implemented with an Atmel ATmega32 microcontroller. The inspiration came from our love of video games and fond memories of playing space shooters on our TI-89 graphing calculators in high school (instead of paying attention in calculus class). Our project is based on the revolutionary arcade game,

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Ball Fight Inspired By MonkeyBall Using Atmel Mega32

ntroduction Our final project was a modified version of the video game “Monkeyball” available for the Nintendo Gamecube. Our version of the game involves 2-4 players. Players control a circle on a rectangular playing field while trying to knock the opposing players off of this field by collisions. A point is scored each time a

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The Contender video game using Atmel Mega32

Introduction The pitch “The Contender” is an interacting boxing game in which the player actively participate in the game with real time punching, ducking, dodging, etc. The Description and Motivation This game is a twist of a popular arcade game called “Mocap Boxing”, short for Motion Capture Boxing. In this game, the players are asked

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