Posts by Ibrar Ayyub:
Battle Tank – A 3d Atmega32 Based Video Game
Posted on: 20 Feb 2015
Introduction Our project is a wireframe 3D video game based on the classic Atari arcade game, Battlezone (Copyright Atari Corp, 1980). For those that have never heard of the game, Battlezone is a game in which the player maneuvers a tank through a flat environment, shooting and destroying enemy tanks while taking advantage of obstacles. […]
LaserSimon – An Innovative Take On An Exciting Game Using Atmega32
Posted on: 19 Feb 2015
Inspiration Our project was first inspired by our shared enjoyment of classic laser tag. We initially started out with a game in mind that entailed playing two player laser tag with remote-controlled helium blimps. Due to a number of logistical issues that came up while in the process of implementing our idea including difficulty providing […]
New device to change how Florida monitors sea level rise, water quality and hurricanes
Posted on: 18 Feb 2015
Small wireless computing devices, ranging from the size of a matchbox to the size of a dime are going to change the way Florida monitors its water quality, sea level rise, hurricanes, agriculture, aquaculture, and even its aging senior population. The types of sensing devices developed by computer scientist Jason Hallstrom, Ph.D., who recently joined Florida Atlantic University, can collect information about the surrounding environment and transmit that information to cloud-based computing systems that store, analyze and present that information to educators, researchers and decision-makers.
Snake Arm Glove Project Using Atmega32
Posted on: 18 Feb 2015
Introduction For our project, we designed a glove that can be used to control the Cornell University robotic Snake arm thereby enabling a surgeon to remotely operate the snakearm as a colonoscope in conjunction with a vision guide system (aka TV goggles). The glove allows for movement of the arm’s segments as a whole and […]
Rapid extension of nanographene sheets from readily available hydrocarbons
Posted on: 17 Feb 2015
Commercially available hydrocarbons were used as templates to synthesize uniform nanographene sheets using a series of sheet extending agents and a new transition metal catalyst, which were developed by Kyohei Ozaki, Katsuaki Kawasumi, Mari Shibata, Hideto Ito, and Professor Kenichiro Itami at Nagoya University’s Institute of Transformative Bio-Molecules (ITbM) and of the JST-ERATO Itami Molecular Nanocarbon Project. Nanographenes, which are nanometer-sized graphenes, possess good semiconducting properties making them highly promising materials for the next generation of organic electronic devices.
Wiimote Crane Using Atmega32
Posted on: 17 Feb 2015
I. Introduction We used the Wiimote’s IR tracking capability and Bluetooth to wirelessly control a robotic crane arm. The Wiimote is a powerful gadget and we wanted to build a new hack with it. Our crane is composed of three servo motors, one of which is connected to a gripper. The servos are controlled by […]
Radio Frequency Beacon Finder Using Atmel Mega32
Posted on: 16 Feb 2015
This project is a radio frequency receiver that will help the user the trace the direction and distance of transmitter beacon(s) operating at 433MHz frequency. In this ECE 476 final project, we have built a radio frequency receiver unit with an LCD screen that will display information about the RF signals that it is picking […]
A portable, color, tilt-controlled video game system Using Atmega32
Posted on: 15 Feb 2015
Introduction The Weeboy is a portable color video game system that is not dependent on stationary displays or external power sources and features novel tilt-based control. Our purpose for designing this project was to demonstrate that a complete portable video game system could be implemented at an affordable price. There currently exists a large community […]
TouchPad video game Using Atmega32
Posted on: 14 Feb 2015
Content Page 1. Introduction 1.1 Sound-Bite Our final project recreates Rush Hour as a video game that is played using a touchpad implemented using 2D electric-field (E-field) sensors. 1.2 Motivation Rush Hour appealed to us as one of the better puzzles out there. Its level of difficulty can range from simple games to hard ones, thus making […]
Structure-based design used as tool for engineering deimmunized biotherapeutics
Posted on: 13 Feb 2015
In the first experimental use of algorithms that employ structure-based molecular modeling to optimize deimmunized drug candidates, Karl Griswold, PhD, and co-investigator Christopher Bailey-Kellogg, PhD of Dartmouth College complement their prior sequence-based deimmunizing algorithms and expand the tool kit of protein engineering technologies to use in next generation drug development.
