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The Bat Hat Using Atmega1284

Introduction “An ultrasonic range-finding hat with variable haptic feedback for obstacle detection.” -Project Sound Bite For our ECE 4760 final project, we designed and implemented an ultrasonic range-finding hat that uses haptic feedback to alert its wearer about obstacles in his or her path. The hat is equipped with an ultrasonic transmitter/receiver circuit, which is […]

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Acoustic Wayfinder Using Atmega1284

Our acoustic wayfinding device utilizes ultrasonic range finders and haptic feedback to facilitate indoor navigation for the visually impaired. The technique of acoustic wayfinding uses auditory cues, such as sounds from the natural environment or sounds created artificially, to determine an individual’s surrounding physical space for the purpose of navigation. Our device is an automated

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Acoustic Impulse Marker Using Atmega1284

Introduction “A device that tracks sound impluses with a three microphone array” We designed and build a 2-dimentional Acoustic Impulse Marker system which is capable of detecting a sharp sound anywhere in its vicinity and precisely marking its source vector with a servo based pointer. Our system has a full 360 degree range, and is

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Virtuoso: A Touchscreen Music App Using Atmega644

n our final project, we designed an electronic multifunction instrument with a LCD touch screen and a microphone. The user can play three kinds of instruments on it — xylophone, flute and piano. Each instrument has a different interface and timbre. The piano part has a record/replay function which can echo the song previously played

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A Wireless Programmable Pace Clock Using Atmega644

For our ECE 4760 final project, we designed and built a wirelessly programmable digital pace clock with a large format LED display and Android smartphone control and programming. This original design achieves the functionality of commercailly available pace clocks but with an intuitive user interface that goes beyond anything that is available in the current

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Automated grapefruit segmenter Using Atmega644

Part I. High Level Design 1 Rationale and Problem Overview As regular grapefruit consumers, both of us could appreciate the value in automating the cutting procedure. We saw the problem as suitable for a final project because it is [very] challenging while requiring a combination of software, analog electrical hardware, and physical components. The device has

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Human Tetris — Video object tracking Using Atmega644

We have created a real-time video object tracking / shape recognition device, and a fun game library to demonstrate its abilities. For our project, we wanted to push the video sampling and processing capabilities of the ATmega644 8-bit microcontroller. Using a high-speed analog-to-digital converter as an input device, we were able to sample a reasonably

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Wonderswan Development Cartridge Using Atmel Mega32

Wonderswan Development Cartridge Using Atmel Mega32

Introduction Short Summary This project allows a Wonderswan developer to upload 64 kB of code/data and execute it on real Wonderswan handheld gaming hardware. Long Summary We started by opening up one of our Wonderswan cartridges and identifying the various chips and circuitry found inside. We found the main ROM chip, and guessed that it

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